They work on environment design and are additionally a 3D modeling generalist. She is also responsible for environmental lighting, and as of 0.7 have improved the lighting in several rooms. She is the game's community manager, and runs SCP: Unity's social media and several parts of the game's discord. Jalokivet or Kepler is a developer for SCP: Unity. They have created concepts and blueprints, examples of which can be found on the Concept Art page. They create concept art for the game as well as room blueprints. They create concept art for the game, seen on the Concept Art page, as well as some other art for the game, such as the anniversary artwork used in Version 0.5.8. Pixel Puffin is a developer for SCP: Unity. Examples of their work can be found on the game's official Youtube channel. While not much of their work is currently in-game, in 0.8 they will have remade and replaced the animations of SCP-106 and SCP-939. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens and the screens of several computer monitors in-game. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers. The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers. He is also responsible for coding in sounds through FMOD, and setting up how and when audio is heard by the player. He is responsible for the game's main theme, as well as most of the game's music and sounds. He is the director of the UI and a scripter.Ĭorvus or Corvus B. He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, a heavily improved UI, and several future additions such as new SCPs. The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.Įrror or EternalError is a senior developer for SCP: Unity. He is responsible for most of the AI and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding. Zornor started the project alone, intending to create a remake of the game SCP: Containment Breach, though the scope broadened considerably and the direction shifted when more developers were brought onto the project. Community: An active development team that puts the community feedback first.Zornor90 or Zornor is the main developer of SCP: Unity.Frequent Updates: New content and bug fixes will be frequently added.Map Creator: Create, design and play your own custom map, for use in game.Random Sites: Our random site generator gives a new facility every time you play.Breach Gamemode: Multiplayer gamemode, where you can become SCP entity, guards, etc.Containment Breach: Co-op and Multiplayer Containment Breach with up to 64 players.SCP:CB Multiplayer breach gamemode currently has 9 playable SCP entities, and overall more than 30 SCP entities. SCP:CB Multiplayer has different gamemode, called breach mode, you and other players can become one of the staff/anomalous entities and experience breach from another perspective. When a catastrophic containment breach occurs at a facility, your main goal is to get out of the facility. The game is about a facility called Site-19 containing anomalous entities known as SCPs. Free multiplayer survival horror game based on stories from the SCP Foundation Wiki.
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